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Ha-pea Valentines Day everyone!!
I want to extend a big thank you to my loyal readers despite my erratic schedule. On a related topic….It’s not looking like I will get the next Kernel Corn comic done this weekend, but stay tuned next weekend!
In the meantime here’s a Valentines drawing for you made with Brushes on my ipod.

Hey! I’m in the app store!!
No, there isn’t a crappy cartoonist app (yet)…it’s Autodesk’s Sketchbook Mobile!!
This is an ipod painting I made of my wife in Sketchbook Mobile titled ‘chance of flurries’.
Check out the Sketchbook Mobile group on Flickr for much more, much better artwork.
Also you can find me on Flickr HERE if that sort of thing interests you….

the first one was done with the Brushes app on my ipod touch…..
Departure
a girl and her scooter
(Manga Studio EX 4)

Sorry for the lack of updates everyone, i have been awfully sick with a stomach bacteria causing me all sorts of grief and pain. Comics will be on the way soon. For now, a sketch.
the misplaced snowman
(Manga Studio EX 4 and Photoshop)

Hi all,
Here’s a couple sketches made with Autodesk’s new Sketchbook Mobile app on my iPod, and some doodles with my fountain pen in my daytimer….
seeya soon!

hey kids,
more sketches on the ipod touch using Autodesk’s new Sketchbook Mobile and Brushes!
made with Sketchbok Mobile…
Impromptu sketches made with Brushes and help from random ideas from Twitter friends….

Hi all,
I am back from Japan, but now in California on a work trip for a week. Sorry for the lack of comic updates, but they will continue again as soon as possible.
In the meantime here are some sketches I made on my ipod with the Brushes app while in Japan chronicling some highlights of our journeys!
The Peazilla painting was made on the train in Japan on the way to Tokyo. Here’s a video replay of the creation:
seeya soon!

So Autodesk picked up a program called Mudbox not all that long ago that allows you to basically sculpt and 3d model with more of a natural clay modeling/brush based approach which is great for us artist types who understand this far easier than the poly-nurb-a-vertice-mesh-a-face-a-something-something approach that most 3d programs use.
That being said, I’m still learning the ropes, and not a wizard by any means, but I managed to pull off a fairly successful Skully head…disembodied, but it’s a start.
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